Name:
Count:
(x)
Check Tile:
Condition:
greater than
less than
less than or equal
greater than or equal
equal
not equal
Value:
(x)
Name:
Count:
(x)
Name:
Value:
(x)
Tile:
Neighboorhood:
Condition Type:
Or
And
(x)
Conditions:
Check Tile:
Condition:
greater than
less than
less than or equal
greater than or equal
equal
not equal
Value:
(+) Condition
Replacing Rules:
Name:
Count:
(+) Replacing Rule
Cellular Automata:
SimNumber:
Generation Type:
Map
Room
Generation Parameters:
Fix Type:
Connect
Delete
None
Neighboorhood:
Thickness:
(x)
Automata Rules:
(+) Rule
ProcEngine Interactive Tool
Map Data:
Map Size:
x
Initial:
Dig:
Names:
0:
Name:
Count:
1:
Name:
Count:
(+) Name
Neighbourhoods:
Name:
Value:
(+) Neighbourhood
Room Data:
Room Division:
Equal
Tree
Parameters:
x
Number of rooms:
Starting Rules:
Name:
Count:
(+) Rule
Generation Rules:
Cellular Automata:
SimNumber:
Generation Type:
Map
Room
Generation Parameters:
Fix Type:
Connect
Delete
None
Neighboorhood:
Thickness:
Automata Rules:
(+) Rule
(+) Cellular Automata
Generate
Input Data:
Generated Map: